eLearning Critics

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Posted on 14th August 2010 by admin in Cognitive Science

Well designed online learning can influence behavioral change and learning. There are plenty of case studies to demonstrate this. However, critics of e-learning are making judgments based on information centric page turners which pay very little attention to adult learning principles, cognitive load theory or any learning theory for that matter. Tools such as Articulate and Captivate have made the development of online content very easy but most people are moving CONTENT online not LEARNING. One only need read the discussion threads in learning discussion boards to recognize that this a major problem.

Solutions:

(1) We need tools and techniques to develop task centric experiential learning. “Thinking Worlds” is a good example but it is very expensive and requires the ShockWave plugin. However it is a step in the right direction. The branching capabilities of ProForm also provide a major improvement to information centric authoring tools.

(2) We need to integrate socialization into the mix. To date, blended learning means: Information centric elearning (boring) + Information centric webinars (boring) are supposed to equal learning. The learning happens during times of reflection, dialogue with peers, and finally construction of new knowledge schema during application. We need to integrate Web 2.0 (blogs, wikis) or even Web 3.0 (3D virtual immersive environments) into the blend to provide for dialogue and a social presence (a sense of being in the virtual environment with other people). BloomFire handles the Web 2.0 stuff pretty well. Protosphere is stepping up to plate to handle the Web 3.0 capabilities.

References

Allen, Michael W. Michael Allen’s guide to e-learning building interactive, fun, and effective learning programs for any company. New York: John Wiley, 2003. Print.

Kapp, Karl M., and Tony O’Driscoll. Learning in 3D, Adding a New Dimension to Enterprise Learning and Collaboration. San Francisco, CA: Pfeiffer, 2010. Print.

Merrill, M. David. “A Task-Centered Instructional Strategy.” Journal of Research on Technology of Education 40.1 (2007): 33-50. Print.

Teaching vs Learning, Experience seems to be the key

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Posted on 23rd July 2010 by admin in Cognitive Science

I personally think that teaching as a process to facilitate learning is highly over-rated. Experiential learning seems to be the key. However, can simulated experience stimulate learning in the same way that a real life experience could?

For seven years I taught courses to adult factory maintenance technicians and machinery operators. For most of my students, the motivation to learn was driven by extrinsic mandates by their managers. Their managers sent them to the training course. Some of the technicians were motivated by the joy of learning about some new piece of industrial equipment but for most it was mandatory. The students who came to the courses with intrinsic motivations were more engaged in the learning. The courses were self paced with a live facilitator. Participants were placed in front of machine with a workbook and told to start learning. You had to see the looks on their faces but once they started working, they realized that they had the knowledge and experience needed to complete the work and they learned in this environment with minimal coaching and demonstration.

We are learning all the time as we pass through life’s experience. Teacher, mentors, coaches, parents, and anyone or anything in our external environmental, shapes and directs our life experiences and in turn our learning. A teacher is nothing more then an entity in the external environment redirecting our experience. “An experience is always what it is because of transaction taking place between an individual and what, at the time, constitutes his environment. (Dewey, 1938)”

Bandura’s (1986) reciprocal determinism points out the relationship between environment, personality and behavioral actions. A classroom is an environment where we are mandated to reside for 12 – 18 years of our lives and told that this is the best environment to learn. However, we all know instinctively, without reading Dewey (1938), that we learn as we do.

Let me conclude with an example. My father in law was raised in El Salvador. His formal classroom education ended in the 6th grade. His education occurred on the job between the ages of 12 and 20. As a young man in his twenties he was working as an assistant to an engineer, performing simple menial tasks. A job came up to build the cones for the bottom of a silo. My father in law explained that he could build them. He had no engineering training on how to build silos. In fact, I do not believe he had ever attempted this task before. He had no EXPERIENCE building silo cones. Despite his lack of education he built the silo cones to specification. The engineering manager, congratulated the engineer who then pointed to my father in law as the one who should be congratulated. My father in law was promptly promoted to a manager position. Between the ages of 12 and 20, he LEARNED how to solve this complex mechanical engineering problem. His environment and his intrinsic desire to learn, provided all he needed to know about mechanical engineering.

What does this tell us about formal teaching environments?

eLearning Tool Selection mind map

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Posted on 2nd July 2010 by admin in Cognitive Science

Wow this is one of those, “wish I had though of that”. If you are trying to weed through the array of elearning development tools and were looking for a tool to help, here it is. http://www.mindmeister.com/12257499

What do you look for in an elearning tool? Are you looking first for ease of use, low cost or ability to help you implement your instructional design? My guess, albeit a bit pessimistic, is that most of you are more concerned with rapid cheap development, rather then a tool that will help you implement good instructional design. Sure, good instructional design and application of adult learning theory are important but I do not believe that this is on the top of an elearning developers list when selecting their tools.

I suspect that for vendors the decision making is much easier. For now they simple select Adobe Flash and that’s about it. It’s sort of like a professional carpenter vs the weekend carpenter.

It seems like most professional carpenters go straight for the Dewalt power tools without even thinking about it. However the home handy person, takes a bit more time, looking over the features and taking price seriously into consideration.

I usually go someone in the middle and make a compromise.

Poor e-Learning results from a lack of competencies

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Posted on 24th June 2010 by admin in Cognitive Science

Poor e-learning design is a result of several factors. Core to poor e-learning design is a lack of the necessary competencies for e-learning design which are distinct from instructional design. Tools that now allow people to rapidly deploy information in the form of slides or screen shots, are at risk for creating poor e-learning.

I equate it with someone purchasing power tools from Sears while receiving no formal training in wood working. You can cut the wood, glue and hammer it together, but I need some training to design a piece of furniture and then build it. My cousin designs and builds furniture for a living. I have seen him working. I have seen many pieces of beautiful furniture, but I would never attempt to build one.

Trainers and instructional designers jump into building elearning courses only having seen some mediocre elearning courses, taken some courses and with experience designing and developing classroom experiences. Utilizing technology to design a learning experience that applies the science of learning is very unique competency.

I just posted a very long article on this topic on the e-learning guild.

http://www.learningsolutionsmag.com/articles/474/overcoming-obstacles-to-avoid-shovelware-e-learning-strategies

e-Learning, is Good Good Enough?

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Posted on 22nd June 2010 by admin in Cognitive Science

The field of learning and training is always in need of repositioning itself within an organization in order to validate it’s own value. Other professionals do not always view learning or training roles, within an organization, as legitimate professionals despite their education, unique skills and experience. Other professionals believe that training is something that anyone can do. An expert, using a presentation tool, can develop a training class and deliver it. The surveys come back positive and enforce this behavior.

The use of online learning has been growing since 1998 and continues to grow around the world. New technologies such as application driven mobile devices, social networking portals, 3D virtual environments, lowering costs of learning management systems, and rapid elearning development tools continue to impact growth of technology supported learning. As companies become more globally distributed, online learning becomes key to achieving corporate learning objectives. However, like classroom training, many experts are now asked to create e-learning with no formal training. New tools that do not require programming make if very easy for anyone to create an e-learning course. Most people know that e-learning built without design will probably be a bit boring but the practice is normal. It follows the strategy of “just get it done” and meet the minimum requirements for content distribution.

At an e-learning conference last week, I helped facilitate a panel to discuss challenges related to scaling up e-learning in an organization. No one believes that giving everyone a copy of a slide conversion tool is the right solution. Everyone in the room agreed that by doing this we enable the development of poor learning content. However, on the other hand, hasn’t Power Point enabled the development of millions of poorly designed slide decks? Go out to the site “SlideShare” and you will see that people will post just about anything. Slides are assembled with no consideration for design. One read of Nancy Duarte’s book, “Slideology” will improve slide presentations by 200% after reading the first chapter. However, very few people invest the time to improve their slide presentations.

The sad conclusion we came to is that people are developing e-learning so quickly that “good is good enough”. Captivate can now create very robust software instruction. Their latest version has introduced variables to make the simulations a bit more realistic. Very little concern for the science of learning and instruction has gone into this tool, however it creates something that is good and for most good is the goal. If you go to Lynda.com and look at the learning that they offer, they are simple narrated animated demonstrations. Lynda is making money. The business is successful and the learning applies very little in terms of the science of learning. (Mayer, 2011) Tools used to convert slide decks to slide based e-learning are extremely popular despite their inability to create highly effective learning applications.

As tools continue to advance, allowing the masses to develop more complex learning applications, more effective learning applications will begin to show up in our learning management systems.

Reference

Mayer, R.E.(2011), Applying the Science of Learning, Pearson Education

Day 2: Afternoon at eLearning DevCon .. does anyone learn after lunch?

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Posted on 17th June 2010 by admin in Cognitive Science

I am attending a session called “Brain Based Learning: Creating Engaging Learning Design.” I didn’t know that there was any type of learning that was not brain based. The sub-title of the presentation is “strategies to support brain-based learning and thinking style preferences.” Now that’s a bit more interesting and very challenging to have a learning application adapt to different thinking style preferences. I am not even sure what a different thinking style preference is. I am not sure if what Joe Fornier said is true but he is explaining that dopamine is released when we are learning.

We have been asked to write down the word, “Score Card”. There I did it. I’ve been asked what I would like to get out of this session. Well in fact, I don’t know yet what I want to get out of the session. I will not know until I hear it.

Joe is covering the following topics in this session …

  • Scaffolding
  • Learning Events
  • Engaging Learning. What are some of things we inject into our e-learning to create engagement? The presentation of a problem can help a person focus. A simple image that engages emotion. In fact we still do know how people learn. As a result what we currently think about what good learning design is, may not be correct. Marketing and advertising knows how to engage people’s emotions to get you attention. When we are laughing and happy, we will remember more effectively. So does this mean that we should make our learning silly? I wonder if this is why Sesame Street works so well.
  • Learning Styles
  • Autonomous e-Learning. This is a principle presented by Malcolm Knowles as something needed by adults to learn. We also need respect, and the ability to grow. Our ability to make choices, influence learning, has an impact on the learning.

There are different type of theories of learning which include topics regarding short and long term memory, primacy and recency effects, types of memory and the effects of prior knowledge. Joe is discussing that old school is related to dumping facts into a brain as if it were a sponge. I have discussed this in several discussion. This is the old story that information is not instruction. When we all we get is facts or dumps of information, we are not connecting this information to developing strategy pathways.

We go through phases of learning which include:

  1. Attention, for me this is when I recognize that something is important or relevant. We become focused on the particular topic.  This is the opposite of distraction. The brain can only do one thing at a time. We can see one thing or hear one thing at a time. As a result it is important to appreciate that there are many things that are competing for our attention and a key piece is emotional distraction. In fact, emotion is more important then any other distraction. So they can either enhance attention or pull people away from learning.
  2. Inquiry, we start to break down the information
  3. Construct Meaning
  4. Construct Understanding which is deeper then meaning
  5. Develop mastery by applying the knowledge, building strategies for using information
  6. Refine the mastery if the knowledge is important until the integration becomes permanent
  7. If we learn something, and we are totally jazzed about, we then go out and share it

Whole Brain Dominance Theory (the Herman guy)
These styles are very much aligned to the context, meaning the task being performed.

  • Analyzer (logical/rational)
  • Visualizer (big picture / creative)
  • Personalize (interpersonal / feeling)
  • Organizer (organized /planning)

Five Parts to a Learning Object that allows for the facilitation of learning
This is a nice way of considering what is valuable to facilitate the learning process with an emphasis on the word “process.”

  • Assess (provide autonomy) give learners choices
  • Introspect (ask people to connect learning to themselves or the task at hand, “how can you use this today, right now?”)
  • Engage (create experience based activities)
  • Reflect (promote reflection, ok disregard what’s not important and keep what’s important)
  • Share (now that you have learned, go ahead and share it with your peers, what were the take aways?)

Day 2 at the Rapid Intake eLearning DevCon

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Posted on 17th June 2010 by admin in Cognitive Science

Social Media, Nick Floro from Sealworks

I am sitting in a session from Nick Floro (I think) on social media in learning. Nick is talking about rating scales on products such as Amazon. So this is an example of the old discussion forum if you really think about. A person searches for a topic, in this case a product in Amazon. They then enter some comments of their own or respond to what other’s have said. Again, I ask the question, is this learning or knowledge management?

The next level of two way communications is the classic chat room session. A tool mentioned is Camp Fire and Google Wave. Google Wave has not exactly caught a wave just yet. Both of these are live exchanges of information. This is all about the creation and distribution of content. Here’s a tool that I’ve never heard of … Drupal in the category of Moodle as open source learning and content management systems. For an open source social network company is called Ning. You can create a social network for a low subscription fee. It looks and feels like other social communities like FaceBook and LinkedIn? Someone just asked the question, what’s the difference between Ning and FB, LinkedIn. In theory there aren’t anything different other then the application of the technology. In fact groups in FB and LinkedIn follow the same logic as Ning. Want to learn a bit more, www.whatissocialmedia.org. In twitter you can monitor at hashtags.org/<the hashmark> to monitor activity. For example for this elearning DevCon you can go to hashtags.org/#EDC10 to see the activity at this conference. Since the elearning guild mobile conference is going on at the same time, I can also follow the m-learning conference. Well, other then a few links, didn’t learn much in this social media session. Here’s a cool side for posting and sharing content, posterous.com which is still free. This one looks like a winner and did I mention it’s free.

Day 1 at eLearning DevCon ..Does Learning Happen at Learning Conferences?

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Posted on 16th June 2010 by admin in Collective Intelligence |Learning Conferences |eLearning Development

Notes from the eLearning DevCon 2010, Salt Lake June 16-18, 2010

As we debate the topic of content vs context in the industry of instructional technology, I sit in an e-learning development conference, sitting in lectures. A lecture is essentially an information dump. However, information is fine if it’s relevant an you can quickly take the information and determine how to apply it.

Mobile Learning
So I am currently sitting in a session on mobile learning. No, I am not sitting in the e-learning guild mobile conference. I am in the Rapid Intake, e-Learning DevCon in Salt Lake City. “If learning is change in what the learner knows, caused by a learner’s experience”(Mayer, 2011), how can mobile devices help support learning? It seems like mobile devices are great for knowledge management but I am not sure about learning management. Mentioned in this conference session, is that there are a lack of e-learning development tools designed specifically for m-learning. I think this is bit short cited. iPod and Android apps are pretty rich in terms of capabilities. We should be able to create learning interactions. The company Luminosity.com has a nice application to help memory skills. Maybe m-learning would best be used for foundational skills. Just as in e-learning the presenter is explaining that there are different levels of content complexity

  • Simple content deployment (documents, audio files, slide decks)
  • Medium demonstration videos & demos or moderate interactivity (anything with a QuickTime or AVI output) Adobe After Effects for example can be used to create a video and export to AVI and convert to QuickTime. For conversion you cna use Roxio Toast for Mac and Roxio Creator for Windows. Note that H.264 MPEG4 is the video standard for HTML5.
  • High end development requires the use of the same tools used to develop Apple and Android apps, including HTML 5, CSS3, and Javascript
  • Collaborative learning, presented by Bloom Fire, is all about learning in groups. We learn from our peers. Rather then learn from only the expert down, allow for the community to learn from one another using tools a Wiki. The “ask the expert” option on Millionaire is correct 91% of the time. Why? The incorrect users cancel one another out the the correct answers rise above just slightly.So here’s my question which I will ask the speaker. When people talk about collaborative learning, it seems like they are talking about collaborative knowledge management, not learning management. Learning is about change and experience so how can online collaborative tools like a Wiki provide an experience unless the team is learning how to develop documents? Another term that is used is user generated “content”. Content is information but as Dr. David Merrill tells us, it is not instruction.(Merrill, 1997). How do you measure this activity? How much content is contributed on a particular topic? How much content is consumed on a particular topic? How active is the discussion around a particular piece of content? Here’s an idea, allow the experts such as the product development team post formal content and allow sales representatives and field sales engineers to post applications and how they addressed application related problems. BloomFire looks like a very nice knowledge management system with a nice easy to use interface. I could recommend this.

    Bryan Chapman is presenting the evening keynote entitled, 5 major influences changing the future of learning. Bryan suggests that tools are moving a bit ahead of the customers, the developers. I wonder if the example of this is 3D virtual environments for example?

    1. Rapid development extreme
    2. Single source, multi-mode delivery
    3. Infusion of informal learning practices
    4. Removing entry level barriers for simulations and serious games
    5. Linking HR and training practices through performance management

    Rapid Development Extreme, Bryan Chapman

    Here we go again comparing the difference between developing 1-hour of classroom training vs the development time to create e-learning. Honestly is this even a relevant question? Now we are talking about time to build an Articulate style course, conversion of PPT slides to page turning content. Both of these average development times of about 40 hours.

    So how long does it take to build a traditional e-learning course. The average is about 200 hours. To develop simulation based learning requires on average 750 hours. IBM decided to build a mix of delivery modalities, 60% of knowledge management, 20% of practice centric learning, and 20% of classroom instruction. Again, this is a set of round numbers that are not aligned with learning and business goals. This is aligned with culture more then strategy. Think about it. If learning is about experience and change why would an organization only provide 20% practice when experience it key to learning. This is a sales pitch to a training organization afraid of losing classroom instruction. We will deliver facts and concepts in traditional page turner e-learning. Oh no, Bryan Chapman is advocating “remember ” type learning objectives for e-learning and application “do” objectives classroom or on the job training. He’s kind of saying that e-learning is not capable to provide experiential learning. That is a very deadly and completely incorrect statement.

    Single Source: Multi-Mode Delivery, Bryan Chapman

    This is also much more about content or knowledge management, particularly explicit knowledge. In other words you take a text based document and treat it as an object. Each document has attributes which you can set unique local properties. The data is XML and can be loaded up into content centric elearning, job aids, mobile documents. This is not learning management. You are not delivering learning through multiple delivery modes. You are distributing content through different channels. Wow SAP is being used as an example for building learning from blocks of content with scenarios, videos, stories, and transitional wording. They are getting awards for simply adding scenarios. Oh my goodness. If adding some scenarios is all it takes to get an award I would have a wall of awards.

    Infusion of Informal Learning Practices, Bryan Chapman

    The question asked by Bryan is this, is informal learning directed by and organization or somebody in control? When does informal learning become informal? Sun decided to put the collaborative interface as the core interface and the LMS, Google search appliance below the collaborative interface. As a result, learners are pulling content as well as working through curriculum with a collaborative space as the core. Pfizer uses a Wiki, the open source Wikipedia tool, to create, organize and find content. The content includes audio and video content. They refer to it as Pfizermedia. In a few short years the site generated content from 10,000 authors.

    Removing Barriers to Simulations and Serious Games, Bryan Chapman

    Bryan separates simulations into 3 categories, software simulations, soft skills simulations, and hard skills or technical simulations. The hard skills include troubleshooting, procedural walk-through, simulating physical spaces, simulating concepts, emergency response simulations, virtual worlds with spacial relationships. What we need are new innovations at simple to use as Articulate to build hard skills simulations in order to increase the use of these. Bryan is showing some hard skills simulations and he gets ooos and ahhs from the crowd. People want to know how to do this.

    References

    Mayer, R.E. (2011), Applying the Science of Learning, Pearson Education Inc. (p. 14-15)

    Merrill, M. David. 1997. Instructional Strategies That Teach. CBT Solutions, Nov/Dec, 1-11.

    Is Rapid Development a Good Thing?

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    Posted on 19th May 2010 by admin in Cognitive Science

    I just took a quick look at a new e-learning tool, at least new to me, called “Quick Lessons“. It looks very similar to Rapid Intake’s Unison tool although it looks like the interface is bit easier to use. It’s a very nice interface design. The developers at Quick Lessons score high on a nice user friendly interface. But are all these rapid and quick development tools helping or hurting our goal as an industry to improve the quality of online learning?

    In an online discussion forum, a developer from the Quick Lessons mentioned some of the attributes of the tool as, “superior visual quality”, and “facilitates the creation of interactive content without requiring knowledge of programming or design.” This is a great feature but what it means is that the user can NOT DESIGN nor PROGRAM instructional strategies.

    I believe that e-learning tools should not REQUIRE programming or design but ALLOW for programming and design. This is a major distinction. It seems that many of the latest e-learning development tools advertise no need for design or programming. Compare this to creating a set of tools for construction firms that require no architectural design or engineering. You just pick the colors and build it. Come to think of it many housing developments in the U.S. look like they follow this template model. The outcome has “superior visual quality”.

    ProForm and Unison from Rapid Intake (and by the way I am not an employee of Rapid Intake nor am I a partner) allows a user to download the templates in native Flash and Actionscript so that an instructional technology designer can work with a Flash developer to design and build solutions to enable new instructional strategies. For example, I worked for a company that did use the ProForm and Unison product. Our internal team designed a game board interface to walk learners through a lengthy process, stopping along the game board to be faced with various challenges. No template in ProForm looked or acted like our design. That wasn’t a problem. A Flash Developer picked up the Rapid Intake manuals and converted the Game Board design into a ProFrom template. Now we have a new template based on our design.

    What’s your vision for e-learning? Do you have a vision of cutting and pasting text into frames and pop-ups so that learners can read, listen and test memorization or comprehension of the text, OR do you have a vision of e3 learning (Merrill, 2009) and learning that is “meaningful and memorable” (Allen, M. 2009, p. 58-61).

    If you have a vision of posting globs of content onto the web by chunking information into 5-7 parts per slide and then adding a test at the end, then rapid development tools will get you to your vision. However, if your vision is a bit closer to the research and best practices provided by the experts in the field such as Dr. Michael Allen and Dr. David Merrill (and there are many others .. check out my list of expert links in the right hand column of this blog), then you need to incorporate competencies of DESIGN and PROGRAMMING into your elearning development strategy.

    Allen, M. W. (2003). Michael Allen’s guide to e-learning building interactive, fun, and effective learning programs for any company. New York: John Wiley.

    Merrill, M. D. (2009). Finding e3 (effective, efficient and engaging) Instruction. Educational Technology, 49(3), 15-26.

    Design Strategy First

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    Posted on 18th May 2010 by admin in Uncategorized

    There are three categories of online learning (e-learning) and unfortunately most fall into the first category which is the lowest impact learning category.

    (1) Online Interactive Documents: These engage learners by having them read text on the slide or in hidden pop-ups and listen to narrations. Then you normally see a quiz at the end to measure comprehension of the document. These have the lowest impact on learning and unfortunately are the most common. PowerPoint and Articulate work just fine for this type of elearning and as a result this is the most common. The development requires little to no design, other then some document organization concepts. If you can cut and past text onto a PowerPoint slide you are good to go so people love it. However the learning impact minimal.

    (2) Online Presentation: Very few organizations even get to this level which applies good presentation design and avoids cognitive overload. For example, the audio narration should never mimic the text on the screen. “Slidology” from Nancy Duarte is a great book for designing effective presentations and Nancy Ruth Clark’s most recent book discusses the problems with cognitive overload. These types of courses are a bit more effective taking communications design into account but are still low on the learning effectiveness curve. Again, PowerPoint and Articulate can get you this far as long as you consider effective communications design. If you need to include a demonstration of a software application, I would throw in Adobe Captivate which is excellent for building software demos, originally designed for sales presentations but has since evolved to allow for tracking of actions. I also highly recommend Rapid Intake’s tools, ProForm and Unison which offer a template structure and do offer a tool to convert PPT slides to ePresentation slides.

    (3) Task Centered Learning: This level requires a bit more design, a knowledge of instructional design, the learning sciences and computer sciences. However, this type of learning has the highest impact on the learner and the business. Low levels of task centric learning can be achieved with tools like Captivate but again to make it task centric requires design and an understanding of adult learning and instructional design. The tool will not create a good design, no more then a power saw will create a work of art book shelf, unless you know how to design correctly. The tool of choice for designing task centric learning is Adobe Flash.Consider working with an outside vendor to build a few templates that you can re-use to meet your Business Journalism learning goals. The upfront design consulting and development of templates will increase the quality of your training significantly.

    Don’t just consider tools. Consider design strategies first. Do you want to create online interactive documents, online interactive presentations (e.g. narrated slides) or task centric online learning. Articulate and PowerPoint are fine for information centric low impact online learning. Adobe Captivate allows for a level of interactivity but it is still low. Let’s assume that you want to design learning that has the highest impact which is task centric online learning.

    Find a design consultant who can help you architect a design strategy. Find a low cost development company with skills in Flash. Purchase a license of Unison from Rapid Intake. Ask you design consultant and development company to build you a few Unison templates. With Unison you will be able to meet about 80% of your needs. Set some budget aside for the other 20% which will require some outsourcing.

    At a minimum if you must use PPT conversion tools, please read two books first: “Slide-ology” by Nancy Stuart and “Designing Successful e-Learning” by Dr. Michael Allen. By applying some of the concepts in these 2 books you will improve the impact of your learning no matter what tools you choose.

    “One of the biggest mistakes organizations make is leading with technology before a strategy is established.” M. Rosenberg. (2006), Beyond e-Learning, Pfeiffer, 20

    References

    Allen M., (2007). Designing Successful E-Learning, Pfeiffer

    Clark Ruth C., Nguyen F, and Sweller J. Efficiency in Learning: Evidence-Based Guidelines to Manage Cognitive Load. Pfieffer

    Duarte, N., (2008). Slide:ology, The Art and Science of Creating Great Presentations, O’Reilly

    Rosenberg, M. (2006). Beyond e-Learning, Pfiffer