Well designed online learning can influence behavioral change and learning. There are plenty of case studies to demonstrate this. However, critics of e-learning are making judgments based on information centric page turners which pay very little attention to adult learning principles, cognitive load theory or any learning theory for that matter. Tools such as Articulate and Captivate have made the development of online content very easy but most people are moving CONTENT online not LEARNING. One only need read the discussion threads in learning discussion boards to recognize that this a major problem.
Solutions:
(1) We need tools and techniques to develop task centric experiential learning. “Thinking Worlds” is a good example but it is very expensive and requires the ShockWave plugin. However it is a step in the right direction. The branching capabilities of ProForm also provide a major improvement to information centric authoring tools.
(2) We need to integrate socialization into the mix. To date, blended learning means: Information centric elearning (boring) + Information centric webinars (boring) are supposed to equal learning. The learning happens during times of reflection, dialogue with peers, and finally construction of new knowledge schema during application. We need to integrate Web 2.0 (blogs, wikis) or even Web 3.0 (3D virtual immersive environments) into the blend to provide for dialogue and a social presence (a sense of being in the virtual environment with other people). BloomFire handles the Web 2.0 stuff pretty well. Protosphere is stepping up to plate to handle the Web 3.0 capabilities.
References
Allen, Michael W. Michael Allen’s guide to e-learning building interactive, fun, and effective learning programs for any company. New York: John Wiley, 2003. Print.
Kapp, Karl M., and Tony O’Driscoll. Learning in 3D, Adding a New Dimension to Enterprise Learning and Collaboration. San Francisco, CA: Pfeiffer, 2010. Print.
Merrill, M. David. “A Task-Centered Instructional Strategy.” Journal of Research on Technology of Education 40.1 (2007): 33-50. Print.


