Notes from the eLearning DevCon 2010, Salt Lake June 16-18, 2010
As we debate the topic of content vs context in the industry of instructional technology, I sit in an e-learning development conference, sitting in lectures. A lecture is essentially an information dump. However, information is fine if it’s relevant an you can quickly take the information and determine how to apply it.
Mobile Learning
So I am currently sitting in a session on mobile learning. No, I am not sitting in the e-learning guild mobile conference. I am in the Rapid Intake, e-Learning DevCon in Salt Lake City. “If learning is change in what the learner knows, caused by a learner’s experience”(Mayer, 2011), how can mobile devices help support learning? It seems like mobile devices are great for knowledge management but I am not sure about learning management. Mentioned in this conference session, is that there are a lack of e-learning development tools designed specifically for m-learning. I think this is bit short cited. iPod and Android apps are pretty rich in terms of capabilities. We should be able to create learning interactions. The company Luminosity.com has a nice application to help memory skills. Maybe m-learning would best be used for foundational skills. Just as in e-learning the presenter is explaining that there are different levels of content complexity
Collaborative learning, presented by Bloom Fire, is all about learning in groups. We learn from our peers. Rather then learn from only the expert down, allow for the community to learn from one another using tools a Wiki. The “ask the expert” option on Millionaire is correct 91% of the time. Why? The incorrect users cancel one another out the the correct answers rise above just slightly.So here’s my question which I will ask the speaker. When people talk about collaborative learning, it seems like they are talking about collaborative knowledge management, not learning management. Learning is about change and experience so how can online collaborative tools like a Wiki provide an experience unless the team is learning how to develop documents? Another term that is used is user generated “content”. Content is information but as Dr. David Merrill tells us, it is not instruction.(Merrill, 1997). How do you measure this activity? How much content is contributed on a particular topic? How much content is consumed on a particular topic? How active is the discussion around a particular piece of content? Here’s an idea, allow the experts such as the product development team post formal content and allow sales representatives and field sales engineers to post applications and how they addressed application related problems. BloomFire looks like a very nice knowledge management system with a nice easy to use interface. I could recommend this.
Bryan Chapman is presenting the evening keynote entitled, 5 major influences changing the future of learning. Bryan suggests that tools are moving a bit ahead of the customers, the developers. I wonder if the example of this is 3D virtual environments for example?
- Rapid development extreme
- Single source, multi-mode delivery
- Infusion of informal learning practices
- Removing entry level barriers for simulations and serious games
- Linking HR and training practices through performance management
Rapid Development Extreme, Bryan Chapman
Here we go again comparing the difference between developing 1-hour of classroom training vs the development time to create e-learning. Honestly is this even a relevant question? Now we are talking about time to build an Articulate style course, conversion of PPT slides to page turning content. Both of these average development times of about 40 hours.
So how long does it take to build a traditional e-learning course. The average is about 200 hours. To develop simulation based learning requires on average 750 hours. IBM decided to build a mix of delivery modalities, 60% of knowledge management, 20% of practice centric learning, and 20% of classroom instruction. Again, this is a set of round numbers that are not aligned with learning and business goals. This is aligned with culture more then strategy. Think about it. If learning is about experience and change why would an organization only provide 20% practice when experience it key to learning. This is a sales pitch to a training organization afraid of losing classroom instruction. We will deliver facts and concepts in traditional page turner e-learning. Oh no, Bryan Chapman is advocating “remember ” type learning objectives for e-learning and application “do” objectives classroom or on the job training. He’s kind of saying that e-learning is not capable to provide experiential learning. That is a very deadly and completely incorrect statement.
Single Source: Multi-Mode Delivery, Bryan Chapman
This is also much more about content or knowledge management, particularly explicit knowledge. In other words you take a text based document and treat it as an object. Each document has attributes which you can set unique local properties. The data is XML and can be loaded up into content centric elearning, job aids, mobile documents. This is not learning management. You are not delivering learning through multiple delivery modes. You are distributing content through different channels. Wow SAP is being used as an example for building learning from blocks of content with scenarios, videos, stories, and transitional wording. They are getting awards for simply adding scenarios. Oh my goodness. If adding some scenarios is all it takes to get an award I would have a wall of awards.
Infusion of Informal Learning Practices, Bryan Chapman
The question asked by Bryan is this, is informal learning directed by and organization or somebody in control? When does informal learning become informal? Sun decided to put the collaborative interface as the core interface and the LMS, Google search appliance below the collaborative interface. As a result, learners are pulling content as well as working through curriculum with a collaborative space as the core. Pfizer uses a Wiki, the open source Wikipedia tool, to create, organize and find content. The content includes audio and video content. They refer to it as Pfizermedia. In a few short years the site generated content from 10,000 authors.
Removing Barriers to Simulations and Serious Games, Bryan Chapman
Bryan separates simulations into 3 categories, software simulations, soft skills simulations, and hard skills or technical simulations. The hard skills include troubleshooting, procedural walk-through, simulating physical spaces, simulating concepts, emergency response simulations, virtual worlds with spacial relationships. What we need are new innovations at simple to use as Articulate to build hard skills simulations in order to increase the use of these. Bryan is showing some hard skills simulations and he gets ooos and ahhs from the crowd. People want to know how to do this.
References
Mayer, R.E. (2011), Applying the Science of Learning, Pearson Education Inc. (p. 14-15)
Merrill, M. David. 1997. Instructional Strategies That Teach. CBT Solutions, Nov/Dec, 1-11.


