In a recent discussion board, a reader asked the question, “How do I select the right e-learning authoring tool?” Several answers were posted which I suspect caused the person posting the question a great deal of confusion because it is obvious that there is little agreement on which is the best tool to work with. However, it’s not just the tool but how you plan to use it. All too often people start developing before they formulate a design strategy.
Effective e-learning courses require good design. That’s were most people fail in their pursuit for the design of effective online learning applications. When I refer to good design, I am not referring to the artistic layout, although that is important as well. However, aesthetics is not as important as good instructional and cognitive design. We are developing learning applications which mean that they profess to support learning. So why am I beginning with the topic of good design when the title is about selecting the right tools? For anyone that likes to work around the house or on your automobile, you probably have a collection of tools. You know that you need the right tool to match your project. So it goes with the selection of an e-learning development tool. You need to first know what you are designing and what you want for the outcomes. So if you want your learners to be motivated learners, retain the learning, and change at least one behavior on the job then you need to seriously consider both the tool you select and how you use it.
The science of motivation, learning and behavioral change is not trivial. There are mountains of research on all three of these topics. Dr. Michael Allen (2003) has done an excellent job of bringing the research and practice into everyday language in his books on e-learning design. I highly recommend them. Dr. David Merrill (2009) on the other hand has clearly demonstrated that motivation alone is not sufficient. You can have a very motivated learner but if that learner enters a boring online learning application, all the motivation in the world is not going to promote learning. Dr. Ruth Clark and Richard Mayer have contributed much to the design of online learning providing the industry with practical ways to improve learning. For example, according to cognitive load theory your audio narration should never read onscreen text (Clark & Mayer, 2008). So I am going to assume that you have read the research and the industry best practices and you want a tool that will allow you to create courses that will promote learning and behavioral change.
There are different categories of tools on the market today. I am going to break down each category for you. By the way I have used various examples of the tools in these categories over the past 15 years. So what I am writing in this post is based on personal experience as an e-learning developer and manager of an e-learning development team. All of these tools will output a package that you could post to a learning management system.
- Authoring tools with built in scripting languages
- PowerPoint conversion tools
- Screen capture tools
- Template based tools
- Graphics tools with programming languages
Authoring Tools with Built in Scripting Languages
This is oldest category of tools used to develop computer based learning applications. These began to emerge in the mid-80s with Hypercard on the Macintosh and Toolbook on the early Windows based PC. The basic premise for these tools is that you can create an learning application without the need for knowing complex programming. In the early days computer based training was developed with a standard programming language like C++ or Visual Basic. Then when the internet emerged, people built courses in HTML, Javascript, Java and XML. Some people still built learning applications from scratch like this. However, the instructional designer, trainer or teacher, wanting to develop an online learning application will likely not have the programming skills needed to work directly with programming languages.
These tools generally provide a very similar metaphor of the book, chapter, and page design. They provide reusable objects to insert media and quizzing. However the problem is the book metaphor used in these tools. This metaphor influences bad behaviors for developing “page turners.” Drucker (1993) refers this as simply doing “old things betterâ€. We are taking a common metaphor of a text book and lecture and doing it a little bit better. In order to make these tools really deliver on instructional design you need to learn the built in scripting languages. Some of them use standard languages like C or Javascript and others have created their very own scripting language. If you are not a programmer or web developer, you will be very limited in what you are able to do.
PowerPoint Conversion Tools
These types of tools have been become very popular very quickly. This is understandable because everyone knows how to use PowerPoint, sort of. Not everyone knows how to use PowerPoint correctly. We have all sat through slide presentation with images and text so dense that you can’t even read it. The presenter reads from the slide. Wake me when it’s over. So what many people are doing now, is taking these dreadfully boring slide decks, narrating them and putting quizzes at the end and calling them e-learning. This is just wrong. Again we are doing old things just a little bit better by making it available just in time to the masses. If you read the research on good design, you can use these tools to create engaging learning but you will not use PowerPoint in the same way that you would use it to present to a live audience. I do not like these tools because they are going to cause a flood of really bad e-learning to hit the networks very rapidly. Trainers love them because they can become e-learning developers virtually over night. However, they need to be told my someone that if you do not take design into account you will not get the desired learning outcomes.
Screen Capture Tools
These tools are also quite popular and I recommend having one in you toolbox. The ability to quickly take screen shots of an application and turn it into a linear step-by-step or branching interaction is a very powerful to have. These tools normally allow you to export to a SWF (Flash) format which you can in turn place into other development tools. Some of these tools even come with quizzing now and can be exported as a stand-alone learning application ready to be deployed to your LMS, as is. Get yourself one of these.
Template Based Tools
These are great for rapid development and truly require no programming skills at all. They don’t even require layout skills because the tool takes your content and places into a pre-configured design layout. These are great for in-house development teams. Most of the self-contained authoring tools have templates. However, now there are online hosted template based development tools which I highly recommend for small in-house development teams. They are very inexpensive and in some cases are free. Nothing is free of course. The companies that offer online development tools for free want to sell you their design skills. The tool that I like best in this category allows you to take the templates and revise them yourself or in partnership with a Flash developer.
Graphics Tools with Programming Language
Ok, there is only one tool that fits into this category, Adobe Flash. You might be able to put some of the 3D technologies like Maya and 3D Unity into this category but 3D development is still relatively young. Adobe Flash has changed the way websites are developed. It combines tools for the graphic artist with tools for the programmer. The latest version of the Flash programming language is object oriented and allows for very rich development. Any e-learning vendor that is not using Flash is not a vendor you want to do business with. This is truly the standard tool for professional online e-learning development. However, this is a professional tool. This requires advanced skills in graphic arts and programming to use. Adobe Flash even comes packaged with quizzing templates and an LMS packaging tool.
So what’s my recommendation?
Well, I rather not advertise for specific vendor solutions on my blog. I will say this. First read the research on design strategies. If you can afford it, invite an expert from the field of instructional technology to come and speak to you, or attend a conference on learning with an e-learning track. Once you have your learning strategy, which I hope includes: improving motivation to learn, increasing learner retention and changing behaviors, you will ready to select your development tools. I recommend: a hosted template based authoring tool, a screen capture tool and either one in-house Flash developer or a partnership with a vendor with high end Flash competencies.
References
Allen, M. W. (2003). Michael Allen’s guide to e-learning building interactive, fun, and effective learning programs for any company. New York: John Wiley.
Clark, R. C., & Mayer, R. E. (2008). E-learning and the science of instruction proven guidelines for consumers and designers of multimedia learning. San Francisco, CA: Pfeiffer.
Drucker, P. F. (1993). Post capitalist society. New York: HarperBusiness.
Merrill, M. D. (2009). Finding e3 (effective, efficient and engaging) Instruction. Educational Technology, 49(3), 15-26











