Can we observe distributed cognition in multi-player online virtual environments?
In Star Trek the Next Generation the Borg are a race of part machine and part human which makes them cybernetic life forms or cyborgs. They are interconnected by something that they refer to as the “collective”. The “collective” is a network that allows the Borg to work together in unison at all times no matter where they are. They are part of a network that acts like a neural network in the brain. The other attribute of the Borg is that they are loaded with really cool technologies. The only problem is that they can not put them away when they go to sleep at night because they have been surgically implanted. I think if my 14 year old doesn’t stop texting non stop, his cell phone will eventually be permanently linked to his hands. There’s an idea for an innovation. Who needs a keyboard to text when you can surgically implant the ability to text right into our finger tips.

This sounds a bit like “distributed cognition” described by Edwin Hutchins in his book “Cognition in the Wild” (Hutchins,1995) Edwin Hutchins worked for the U.S. Navy as a Research Phychologist in the early 1980s. Edwin Hutchins decided to spend time on a naval vessel observing how the men on board worked together in unison. He gathered both quantitative and qualitative data using numerous data collection techniques. In the first 5 chapters of his book he takes you through an excruciating tour of that data collection process. If you happen to be in Navy or ex-Navy and in the learning and development profession, this book will have you riveted. For the rest of us, read Chapter 1 and then jump to Chapter 6 where he talks about situated contextual learning and the concept of distributed cognition.
“It (Hutchins’ research) is about locating cognitive activity in context, where context is not a fixed set of surrounding conditions but a wider dynamical process of which the cognition of an individual is only a part.” (Hutchins, 1995)
So Hutchins selected a Naval vessel as the context and the dynamic process that he observed was the myriad of interconnected activities involved with navigating a large Naval vessel. While Hutchins was on board, as luck had it, the ship had a power failure and the teams on board had to spring into action to resolve a life threatening situation. He was able to observe a unique dynamic of multiple individuals working as if they were one distributed cognition. Now he does not suggest anything metaphysical going on here. This is a very well designed research study. The basic premise is nothing new. Dewey (1938) talked about learning through experience. Bandura (1977) talked about learning in a social context through observation. Lave and Wenger emphasis the concepts of situated learning. Hutchins merged these theories into general systems theory (Bertalanffy, 1969) and observed all of it, in the context of a closed and very complex system. And this is were we start to look at learning both as the individual cognitive learning and the social context for learning, both being part of the learning process.
“In reality, however, participation in social practice – subjective as well as objective – suggests a very explicit focus on person, but as person-in-the-world, as member of sociocultural community. As an aspect of social practice, learning involves the whole person; it implies not only a releation to specific activities, but a relation to social communities – it implies becoming a full participant, a member, a kind of person.” (Lave & Wenger, 1991)
Now consider how corporate and public education manage learning. We sit people in seats in rows and columns and have them face forward, and please hold your questions till the end. So why don’t we listen to near 70 years of research and practice and consider how we could apply these principles with today’s cognitive technology capabilities? Ok, so not all training courses look this bad. In fact there are quite a few excellent hands-on experiential training courses out there. I used to teach a few of them when I worked as a technical stand up instructor.
However, is there a cognitive technology that can get us to where we want to be? The obvious technology that can integrate all of these concepts and what Hutchins (1995) observed on board the Palau, is through 3D live virtual environments which consequently are build on an object oriented model to allow for another learning theory to be introduced, which is Instructional Transaction Theory (Merrill, 1996). Although I will also mention that not all 3D virtual software packages are created equal. It is important to understand the back-end technology, down to how the system is coded, to ensure that it will be able to support the theory. However, this is a topic for a future post.
References
Bandura, A. (1977). Social Learning Theory. Englewood Cliffs: Prentice-Hall.
Bertalanffy, L. V. (1969). General System Theory Foundations, Development, Applications. New York, NY: George Braziller.
Dewey, J. (1938). Experience and Education. New York, NY: Macmillan Publishing Co. Inc.
Hutchins, E. (1995). Cognitions in the Wild. Cambridge, MA: MIT Press.
Lave, J., & Wenger, E. (1991). Situated Learning, Legitamate Peripheral Participation. New York, NY: Cambridge University Press.